When
3:30 PM Saturday
Where
4220
Silicon Valley Code Camp : October 11th and 12th 2014session

Intro to Mobile Game Programming with Cocos2d-x, Part 1

Learn to build mobile games with the free and open source Cocos2d-x game engine.

About This Session

If we've learned anything from the "Flappy Bird" incident, it is that it is still possible for a free game, from an independent developer to make money, a lot of money. Video games are extremely popular on smart phones and tablets. While the odds are against your game becoming a smash hit, is still possible to make a fun game which generates a bit of money via direct sales or in-game advertising. In this three part session we will explore using Cocos2d-x, an open source game engine, to build games for all three major smart phone platforms - Android, Apple, and Microsoft. Unlike other game engines, Cocos2d-x is not only free, it runs on multiple platforms giving you the ability to port your game not only to the most popular phone platforms but to desktop platforms like Windows and Mac OS X.

Time: 3:30 PM Saturday    Room: 4220 

The Speaker(s)

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Troy Miles

senior software engineer , Kelley Blue Book

An award winning developer and author.